Year | Client | Role | Platform | Tools |
---|---|---|---|---|
2014 | Independent Study | Lead Designer and Developer | PC, Mac | Unity3D, Autodesk Maya, C# |
A fast-paced tactical strategy game prototype with giant robots and monsters. Designed and developed as a side project to test free movement in a tactical RPG. Rather than using a grid-based system, characters may move freely within a displayed range ring.